Change behaviour by playing with it

Day Games are not about learning something new.

They are about making contact with what is already there.

We use simple, carefully structured games.

Not to explain behaviour - but to meet it.

When you play, patterns show themselves.

How you deal with uncertainty.

How you coordinate with others.

Where effort becomes too much - or disappears.

No analysis required.

Sense first. Meaning follows.

People often notice this changing how they move through meetings, training, conversations, and moments of pressure.

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Join 50+ players already transforming daily life

β€œIt’s like playing Fight Club in daily life.”
- LoΓ―c, startup consultant

β€œThese games help me loosen up my rigid pictures that I hold about myself and I feel better.”
- Sven, wellness product developer

β€œThe games easily became part of my day. Every time it’s a fine realization that I can look at it all from another point of view - which makes me live more lightly.”
- Lisa, professional dancer
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"Great to see my routines in a different way without actually changing my life on the outside - like inner perspective shifts."
- Anton, artist & surf coach

"Each day will become more funny."
- Gianluca, physiotherapist

"It's a fun idea. I play with them as well as 'pass them on' to others in need."
- Dean, corporate creativity coach

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Why games work

Anyone can design a workout that makes you suffer.

Anyone can add more exercises, more skills, more information.

What actually changes behaviour is contact.

Games create conditions where contact happens naturally:

  • with your body

  • with others

  • with the moment

From there, change doesn’t need to be forced.

It reorganises itself.

What you’ll experience

Movement situations that reveal habits without judgement

  • Moments of reflection - often quiet, sometimes surprising

  • A playful but focused atmosphere

  • Insights that travel back with you into work and daily life

People often leave lighter.

Clearer.

Less busy inside.

Many notice they respond with more flexibility instead of habit - especially when pressure is present.

Rather than learning what to do, you start seeing how you do things - and that changes the choices available to you.

How Day Games continue

Day Games don’t end when the day ends.

Participants receive weekly game prompts - simple propositions you can explore on your own, with others, or in daily life.

These are not workouts or assignments.

They’re invitations.

Small games that help you:

  • notice patterns sooner

  • stay in contact with your body and attention

  • bring play into work, movement, and relationships

  • return to clarity without forcing discipline

Some people engage weekly.

Some return when they need a reminder.

The point isn’t consistency.

It’s having a living thread you can pick up when it matters.

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Who this is for

Day Games are for you if you:

  • learn better by doing than by being told

  • are curious about yourself

  • enjoy exploration more than instruction

They can stand on their own - or open the door to deeper work.

For some, Day Games remain a standalone experience.

For others, it becomes a way of sensing whether individual work makes sense.

If that curiosity is there, it’s explored later - never during the day itself.

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Why games matter

The world is accelerating. Automatic responses that worked in simpler times now create stress, limitation, and disconnection.

Systematic attention development isn't luxury - it's survival skill for navigating complexity and low-protein information overload while maintaining creativity, presence, and joy.

This 52-week journey provides exactly what high-functioning people need: practical transformation methodology that doesn't require dramatic life changes, just systematic perception upgrades.

Awareness development compounds daily - the systematic practice you begin this week fosters exponential awareness capacity within one year of consistent application, while the patterns you leave unchanged today will continue limiting your potential throughout that same timeframe.

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What you receive

  • 52 carefully designed games, delivered weekly - simple prompts that invite direct experience rather than instruction

  • A progressive exploration of behaviour, attention, and coordination - meeting resistance through play instead of force

  • A small international field of participants exploring in parallel, without pressure to perform or share

Rather than aiming for quick change, the value lies in something quieter:
a way of relating to obstacles that turns them into information - and a form of learning that continues to compound over time, because it’s rooted in experience rather than motivation.

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What is it,
through you,
that wants to move?