Change behaviour by playing with it
Day Games are not about learning something new.
They are about making contact with what is already there.
We use simple, carefully structured games.
Not to explain behaviour - but to meet it.
When you play, patterns show themselves.
How you deal with uncertainty.
How you coordinate with others.
Where effort becomes too much - or disappears.
No analysis required.
Sense first. Meaning follows.
People often notice this changing how they move through meetings, training, conversations, and moments of pressure.
Join 50+ players already transforming daily life
βItβs like playing Fight Club in daily life.β
- LoΓ―c, startup consultant
βThese games help me loosen up my rigid pictures that I hold about myself and I feel better.β
- Sven, wellness product developer
βThe games easily became part of my day. Every time itβs a fine realization that I can look at it all from another point of view - which makes me live more lightly.β
- Lisa, professional dancer
β
"Great to see my routines in a different way without actually changing my life on the outside - like inner perspective shifts."
- Anton, artist & surf coach
"Each day will become more funny."
- Gianluca, physiotherapist
"It's a fun idea. I play with them as well as 'pass them on' to others in need."
- Dean, corporate creativity coach
Why games work
Anyone can design a workout that makes you suffer.
Anyone can add more exercises, more skills, more information.
What actually changes behaviour is contact.
Games create conditions where contact happens naturally:
with your body
with others
with the moment
From there, change doesnβt need to be forced.
It reorganises itself.
What youβll experience
Movement situations that reveal habits without judgement
Moments of reflection - often quiet, sometimes surprising
A playful but focused atmosphere
Insights that travel back with you into work and daily life
People often leave lighter.
Clearer.
Less busy inside.
Many notice they respond with more flexibility instead of habit - especially when pressure is present.
Rather than learning what to do, you start seeing how you do things - and that changes the choices available to you.
How Day Games continue
Day Games donβt end when the day ends.
Participants receive weekly game prompts - simple propositions you can explore on your own, with others, or in daily life.
These are not workouts or assignments.
Theyβre invitations.
Small games that help you:
notice patterns sooner
stay in contact with your body and attention
bring play into work, movement, and relationships
return to clarity without forcing discipline
Some people engage weekly.
Some return when they need a reminder.
The point isnβt consistency.
Itβs having a living thread you can pick up when it matters.
Who this is for
Day Games are for you if you:
learn better by doing than by being told
are curious about yourself
enjoy exploration more than instruction
They can stand on their own - or open the door to deeper work.
For some, Day Games remain a standalone experience.
For others, it becomes a way of sensing whether individual work makes sense.
If that curiosity is there, itβs explored later - never during the day itself.
Why games matter
The world is accelerating. Automatic responses that worked in simpler times now create stress, limitation, and disconnection.
Systematic attention development isn't luxury - it's survival skill for navigating complexity and low-protein information overload while maintaining creativity, presence, and joy.
This 52-week journey provides exactly what high-functioning people need: practical transformation methodology that doesn't require dramatic life changes, just systematic perception upgrades.
Awareness development compounds daily - the systematic practice you begin this week fosters exponential awareness capacity within one year of consistent application, while the patterns you leave unchanged today will continue limiting your potential throughout that same timeframe.
What you receive
52 carefully designed games, delivered weekly - simple prompts that invite direct experience rather than instruction
A progressive exploration of behaviour, attention, and coordination - meeting resistance through play instead of force
A small international field of participants exploring in parallel, without pressure to perform or share
Rather than aiming for quick change, the value lies in something quieter:
a way of relating to obstacles that turns them into information - and a form of learning that continues to compound over time, because itβs rooted in experience rather than motivation.